-10
-10
Survival Difficulty: Class -10
»⠀Extremely, Extremely Safe and Secure
»⠀Heavenly
»⠀You Become A God
WARNING THIS IS VERY SCARY SKIBIDI SCARYYYYY[]
nahhhhhhhhh ~ more[]
the level 1.enjoy is milk make folr gril (sacary;<) is more skibido sgima goon maze is so scary is not parkins is gril milk maze is so scary but am love my sdns am hayte my goon is so scary am, don like vscary eand is level is so no night is of the dey (scary:(!!!!!!!) am hate my goons skibidi ohio e and the grasss is so skibdi am need is loevel is not remake ofd Snowdayblablabla is leve,l is so goold stop se is level is not like is scary level is so skibidi is level have so beds room is so good (not scary:)) am lovew is levell ´´´´´skibidi toleiyt is likie is city is so good is not f*cking level 0 + is not baD But am hatde my f*cking bad day is so bad and bla bla bla bla
![Level 1.enjoy (SCARYYYYYYYYYY) (2) Level 1.enjoy (SCARYYYYYYYYYY) (2)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/e/e3/Level_1.enjoy.jpg/revision/latest/scale-to-width-down/180?cb=20240725230325)
FRANS IS RTEAL COMESSSSSSSSSSSS (scary)[]
Entitys[]
ALL ENTITYS OF BACKROOMS AND OTHER UNIVERSSES (YES HAVE MISS CRICLE AND SANAS AND YES IN MY UNIVERSE FRANS IS REAL)
Normal Classes[]
Survival Difficulty: Class 0
»⠀Safe
»⠀Stable
»⠀Devoid of Entities
{{Class 0 (Customizable)}}
1
1
Survival Difficulty: Class 1
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count
{{Class 1(New)}}
2
2
Survival Difficulty: Class 2
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count
{{Class 2 (Customizable)}}
3
3
Survival Difficulty: Class 3
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count
{{Class 3 (Customizable)}}
4
4
Survival Difficulty: Class 4
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count
{{Class 4 (Customizable)}}
5
5
Survival Difficulty: Class 5
»⠀Unsafe
»⠀Unstable
»⠀Entity Infestation
{{Class 5 (Customizable)}}
Class 5+[]
6
6
Survival Difficulty: Class 6
»⠀Extremely Unsafe
»⠀Unstable
»⠀Severe Entity Infestation
{{Class 6}}
7
7
Survival Difficulty: Class 7
»⠀Absolutely Unsafe
»⠀Extremly Unstable
»⠀Infestation of Lethal Entities
{{Class 7}}
8
8
Survival Difficulty: Class 8
»⠀Absolutely Unsafe
»⠀Wholly Unstable
»⠀Severe Infestation of Lethal Entities
{{Class 8}}
9
9
Survival Difficulty: Class 9
»⠀Lethal Insecurity
»⠀Wholly Unstable
»⠀Entity Surfeit
{{Class 9}}
10
10
Survival Difficulty: Class 10
»⠀Deadzone
»⠀Wholly Unstable
»⠀Insuperable Entity Amasses
{{Class 10}}
Class 10+[]
11
11
Survival Difficulty: Class 11
»⠀Completely Deadzone
»⠀Completely Deadly Unsecured
»⠀Most of Dangerous Hazardous Entities Overflow
{{Class 11}}
14
14
Survival Difficulty: Class 14
»⠀Safety So Bad Its Already Too Late
»⠀Infinitley Unsecure
»⠀Infestations of Demigod-Like Entities
{{Class 14}}
15
15
Survival Difficulty: Class 15
»⠀Very Super Unsafe
»⠀Highly Unstable
»⠀Infestation of Entity Hordes
{{Class 15}}
20
20
Survival Difficulty: Class 20
»⠀Unsafe
»⠀Unsecure
»⠀Hazardous Entity Count
{{Class 20}}
Class 20+[]
50
50
Survival Difficulty: Class 50
»⠀Safety Extremely Bad
»⠀Hell Security
»⠀Extreme Inhumane Unescapable Infested Entities
{{Class 50}}
Negative Classes[]
-1
-1
Survival Difficulty: Class -1
»⠀Safe
»⠀Secure
»⠀Helpful Entities
{{Class -1}}
-2
-2
Survival Difficulty: Class -2
»⠀Extremely Safe
»⠀Rarely any Danger
»⠀Helpful Entities
{{Class -2}}
-3
-3
Survival Difficulty: Class -3
»⠀Shockingly Safe
»⠀Increasingly Secure
»⠀Moderate Congenial Entity Count
{{Class -3}}
-4
-4
Survival Difficulty: Class -4
»⠀Extremely Safe and Secure
»⠀Devoid of Harm
»⠀Friendly Entities
{{Class -4}}
-5
-5
Survival Difficulty: Class -5
»⠀Absolutely Safe
»⠀Completely Secured
»⠀Devoid of All Hostile Entities
{{Class -5}}
Class -5+[]
-6
-6
Survival Difficulty: Class -6
»⠀Absolute Safe and Secure
»⠀Impossible to Die
»⠀Friendly and Protective Entities
{{Class -6}}
-7
-7
Survival Difficulty: Class -7
»⠀Uncomfortably Safe
»⠀Uncomfortably Secure
»⠀Extremely Friendly Entities
{{Class -7}}
-8
-8
Survival Difficulty: Class -8
»⠀Calming Aura
»⠀Habitable
»⠀No dangerous entitys
»⠀Extremely safe
{{Class -8}}
-P
-P
Survival Difficulty: Class -P
»⠀Safe
»⠀Unstable
»⠀Mysterious Entities
{{Class -P}}
Event Classes[]
Ev
Ev
Survival Difficulty: 0- Harmless Event
»⠀Safe
»⠀Secure
»⠀Devoid of Entities
Ev
Ev
Survival Difficulty: 1- Unsafe Event
»⠀Safe
»⠀Secure
»⠀Minimal Entity Count
Ev
Ev
Survival Difficulty: 2- Harmful Event
»⠀Unsafe
»⠀Secure
»⠀Low Entity Count
Ev
Ev
Survival Difficulty: 3- Dangerous Event
»⠀Unsafe
»⠀Unsecure
»⠀Moderate Entity Count
Ev
Ev
Survival Difficulty: 4- Very Dangerous Event
»⠀Unsafe
»⠀Unsecure
»⠀High Entity Count
Ev
Ev
Survival Difficulty: 5- Deadly Event
»⠀Unsafe
»⠀Unsecure
»⠀Entity Infestation
Sub Classes[]
.5
.5
Survival Difficulty: Class 0.5
»⠀Safe
»⠀Protected Enviroment
»⠀Devoid of Entities
{{Class 0.5}}
Temperature Classes[]
T
T
Survival Difficulty: Class 0T - Temperature
»⠀Unsafe
»⠀Very Cold Place
»⠀Unknown Entities
{{Class 0T}}
T
T
Survival Difficulty: Class 1T - Temperature
»⠀Changing Safety
»⠀Cold Place
»⠀Low Entity Count
{{Class 1T}}
T
T
Survival Difficulty: Class 2T - Temperature
»⠀Safe
»⠀Mountain Temperature
»⠀Medium Entity Count
{{Class 2T}}
T
T
Survival Difficulty: Class 3T - Temperature
»⠀Safe
»⠀Warm Temperature
»⠀Medium Entity Count
{{Class 3T}}
T
T
Survival Difficulty: Class 4T - Temperature
»⠀Safe
»⠀Desert Like-Temperature
»⠀Low Entity Count
{{Class 4T}}
T
T
Survival Difficulty: Class 5T - Temperature
»⠀Unsafe
»⠀Boiling Temperature
»⠀Entity Infestation
{{Class 5T}}
T
T
Survival Difficulty: Class DeadzoneT - Temperature
»⠀Completely Unsafe
»⠀Strictily Uninhabitable
»⠀Impossible Temperatures
{{Class DeadzoneT}}
Environmental Classes[]
E
E
Survival Difficulty: Class 0e - Environmental
»⠀Safe
»⠀Secure
»⠀Devoid of Non-Entity Hazards
{{Class 0e (New)}}
E
E
Survival Difficulty: Class 1e - Environmental
»⠀Safe
»⠀Secure
»⠀Minimal Non-Entity Hazards
{{Class 1e (New)}}
E
E
Survival Difficulty: Class 2e - Environmental
»⠀Unsafe
»⠀Stable
»⠀Non-Entity Hazards
{{Class 2e (New)}}
E
E
Survival Difficulty: Class 3e - Environmental
»⠀Unsafe
»⠀Unsecure
»⠀Non-Entity Hazards
{{Class 3e (New)}}
E
E
Survival Difficulty: Class 4e - Environmental
»⠀Unsafe
»⠀Unsecure
»⠀Several Non-Entity Hazards
{{Class 4e (New)}}
E
E
Survival Difficulty: Class 5e - Environmental
»⠀Unsafe
»⠀Unsecure
»⠀Numerous Non-Entity Hazards
{{Class 5e (New)}}
E
E
Survival Difficulty: Class 6e - Environmental
»⠀Extremely Unsafe
»⠀Unstable
»⠀Lethal Non-Entity Hazards
{{Class 6e}}
E
E
Survival Difficulty: Class 7e - Environmental
»⠀Extremely Unsafe
»⠀Very Unstable
»⠀Very Lethal Non-Entity Hazards
{{Class 7e}}
E
E
Survival Difficulty: Class 8e - Environmental
»⠀Extremely Unsafe
»⠀Very Unstable
»⠀Very Lethal Non-Entity Hazards
{{Class 8e}}
E
E
Survival Difficulty: Class 9e - Environmental
»⠀Extremely Unsafe
»⠀Extremely Unstable
»⠀Extremely Lethal Non-Entity Hazards
{{Class 9e}}
E
E
Survival Difficulty: Class 10e - Environmental
»⠀Lethally Unsafe
»⠀Extremely Unstable
»⠀Deadly Non-Entity Hazards
{{Class 10e}}
E
E
Survival Difficulty: Class 15e - Environmental
»⠀Very Super Unsafe
»⠀Highly Unstable
»⠀Very Deadly Non-Entity Hazards
{{Class 15e}}
Other Classes[]
SURVIVAL DIFFICULTY
CLASS 0
Exit: 0/5
Guaranteed Exit
Environment: 0/5
No Environmental Risks
Entities: 0/5
No Hostile Presence
{{Class}}
LEVEL1
SURVIVAL DIFFICULTY
CLASS 1
Exit: 1/5
Easy to Exit
Environment: 1/5
Low Environmental Risk
Entities: 1/5
Minimal Hostile Presence
{{Alt Class}}
![Level 1.enjoy (SCARYYYYYYYYYY) (54) Level 1.enjoy (SCARYYYYYYYYYY) (54)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/2/2a/Class_%21.png/revision/latest?cb=20221014221655)
Survival Difficulty: Class!
》Exceedingly Unsafe
》Completely Uninhabitable
》Entity Overflow
{{Class!}}
![Level 1.enjoy (SCARYYYYYYYYYY) (55) Level 1.enjoy (SCARYYYYYYYYYY) (55)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/a/a8/ClassWarzone1.webp/revision/latest?cb=20220816222839)
Survival Difficulty: Class Warzone
》Currently Ongoing Or Finished War
》Varying Severity Of The War
》Wasteland
{{Class Warzone}}
![Level 1.enjoy (SCARYYYYYYYYYY) (56) Level 1.enjoy (SCARYYYYYYYYYY) (56)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/c/ce/Classweather2.webp/revision/latest?cb=20220816191306)
Survival Difficulty: Class Weather
》Unsafe
》Constantly Changing Weather
》High Entity Count During Nighttime
{{Class Weather}}
⧖
⧖
Survival Difficulty: Class Pending
»⠀Undetermined Safety
»⠀Unsecure
»⠀Unknown Entity Count
{{Class Pending}}
⚘
⚘
Survival Difficulty: Class Habitable
»⠀Safe
»⠀Sustained Communities
»⠀Devoid of Harmful Entities
Class HELL
》Risk: 100% DEATH
》Entities Count: DANGEROUS ENTITES IN HUGE CROWDS!!!1!!1
{{Class HELL}}
![Level 1.enjoy (SCARYYYYYYYYYY) (60) Level 1.enjoy (SCARYYYYYYYYYY) (60)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/9/9e/Class_Dream.png/revision/latest?cb=20220528055655)
Survival Difficulty: Class Ω
》Mental Hazard
》Deadly
》Infestation Of Lethal Entitys
》Glitchy
{{Class Omega}}
![Level 1.enjoy (SCARYYYYYYYYYY) (61) Level 1.enjoy (SCARYYYYYYYYYY) (61)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/9/9e/Class_Dream.png/revision/latest?cb=20220528055655)
Survival Difficulty: Class Ω1
》Mental Hazard
》Very Deadly
》Very Large Infestation Of Lethal Entitys
》Very Glitchy
{{Class Omega1}}
![Level 1.enjoy (SCARYYYYYYYYYY) (62) Level 1.enjoy (SCARYYYYYYYYYY) (62)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/9/9e/Class_Dream.png/revision/latest?cb=20220528055655)
Survival Difficulty: Class Ω2
》Mental Hazard
》Extremely Deadly
》Extremely Large Infestation Of Lethal Entitys
》Extremely Glitchy
{{Class Omega2}}
ω
ω
Survival Difficulty: Class Omega
»⠀Hidden Documentation
»⠀Classified Properties
»⠀Protected Entities
{{Class Omega2V}}
![Level 1.enjoy (SCARYYYYYYYYYY) (64) Level 1.enjoy (SCARYYYYYYYYYY) (64)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/9/9e/Class_Dream.png/revision/latest?cb=20220528055655)
Survival Difficulty: Class Ω3
》Mental Hazard
》Ultra Deadly
》Ultra Large Infestation Of Lethal Entitys
》Ultra Glitchy
{{Class Omega3}}
![Level 1.enjoy (SCARYYYYYYYYYY) (65) Level 1.enjoy (SCARYYYYYYYYYY) (65)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/9/9e/Class_Dream.png/revision/latest?cb=20220528055655)
Survival Difficulty: Class Ω4
》Mental Hazard
》Yotta Deadly
》Yotta Large Infestation Of Lethal Entitys
》Difficult To Escape
》Yotta Glitchy
{{Class Omega4}}
ω
ω
Survival Difficulty: Class ω
»⠀Hidden Documentation
»⠀Classified Properties
»⠀Protected Entities
{{Class Omega V.2}}
![Level 1.enjoy (SCARYYYYYYYYYY) (67) Level 1.enjoy (SCARYYYYYYYYYY) (67)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/d/d9/Class7RevampedScutoid.png/revision/latest/scale-to-width-down/170?cb=20221229024043)
Survival Difficulty: Class 7
》Unsafe
》Unsecure
》Presence of Multiple Godly Entities
{{Class 7 (Joke)}}
Survival Difficulty: Class Sad
》Sadness
》Depression
》Nothing But Sadness
{{Class Sad}}
![Level 1.enjoy (SCARYYYYYYYYYY) (68) Level 1.enjoy (SCARYYYYYYYYYY) (68)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/c/cd/Gun.jpeg/revision/latest?cb=20220817151855)
Survival Difficulty: Class School Shooting
》VERY Unsafe
》VERY Unsecure
》RUN HES SHOOTING UP THE PLACE!!!!!!!
{{Class School Shooting}}
![Level 1.enjoy (SCARYYYYYYYYYY) (69) Level 1.enjoy (SCARYYYYYYYYYY) (69)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/c/c5/Class_Screech.webp/revision/latest/scale-to-width-down/180?cb=20220915230849)
Survival Difficulty: Class Screech
》Look At Sounds
》Very Unsecure
》Devoid of Helpful Entities
{{Class Screech}}
👁
👁
Survival Difficulty: Class 👁
»⠀Accurately Safe
»⠀More Secure
»⠀Passive and Neutral Entities
{{Class-👁}}
Σ
Σ
Survival Difficulty: Class Sigma
»⠀Changing Files
»⠀Unstable
»⠀Varying Entity Count
{{Class Sigma}}
7
7
Survival Difficulty: Class 7
»⠀So bad your pretty much dead.
»⠀TOO Unstable
»⠀Deadly as hell entities
{{CLASS SEVEN?!?!}}
File:Class Speedrun.png
Survival Difficulty: Class Speedrun
》Unsafe
》Unsecure
》Harmless Entity Infestation
》Numerous Enviormental Hazards
{{Class Speedrun}}
!
!
Survival Difficulty: Class!
»⠀Really Unsafe
»⠀Non Stable
»⠀Hordes of Hostile Entities
{{Class! Remastered}}
κ
κ
Survival Difficulty: Class κ
»⠀Crushed Safeness
»⠀Insecure Matter
»⠀Dull Matters Of Entities
{{Class K}}
![Level 1.enjoy (SCARYYYYYYYYYY) (75) Level 1.enjoy (SCARYYYYYYYYYY) (75)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/d/db/Class_Memories.png/revision/latest/scale-to-width-down/180?cb=20221010230805)
Survival Difficulty: Class Memories
》Slightly Safe
》Returned Memories
》Mental Hazard
{{Class Memories}}
![Level 1.enjoy (SCARYYYYYYYYYY) (76) Level 1.enjoy (SCARYYYYYYYYYY) (76)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/6/64/ClassCorrupted.png/revision/latest/scale-to-width-down/180?cb=20221122082323)
Survival Difficulty: Class?!
》Safe?! Unsafe?!
》Unsecure
》Minimal E- Devoid of- Entity Infestations?
{{Class Corrupted}}
![Level 1.enjoy (SCARYYYYYYYYYY) (77) Level 1.enjoy (SCARYYYYYYYYYY) (77)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/a/a0/Class_Deadzone_H.png/revision/latest/scale-to-width-down/180?cb=20220920213517)
Survival Difficulty: Class Deadzone
》Level Overrun by Colony(s)
》Strictly Uninhabitable
》Potential for Entities
{{Class DeadzoneC}}
🕱
🕱
Survival Difficulty: Class Deadzone
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities
{{Class Deadzone (New)}}
![Level 1.enjoy (SCARYYYYYYYYYY) (79) Level 1.enjoy (SCARYYYYYYYYYY) (79)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/6/6c/Class_Deadzone_E.png/revision/latest/scale-to-width-down/180?cb=20221016031913)
Survival Difficulty: Class Deadzone
》Completely Unsafe
》Strictly Uninhabitable
》Presence of Lethal Non Entity Hazards
{{Class DeadzoneE}}
![Level 1.enjoy (SCARYYYYYYYYYY) (80) Level 1.enjoy (SCARYYYYYYYYYY) (80)](https://i0.wp.com/static.wikia.nocookie.net/backrooms-freewriting/images/a/aa/EC.webp/revision/latest/scale-to-width-down/152?cb=20220819140745)
Survival Difficulty: Class E
》Uneafe
》Uneecure
》EEntity Enfestation
{{Class E}}
Ɛ
Ɛ
Survival Difficulty: Class Ɛ
»⠀Deteriorating Safety
»⠀Crumbling Stability
»⠀Entities at Risk of Extinction
{{Class Epsilon}}
Rewrite, Deletions, etc[]
This page needs a rewrite.
Reason: No Reason provided!
It may need more detail, elaboration, or a few grammar fixes.
Remember to check the page history and what links here before rewriting.
{{Rewrite}}
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Rewrite progress: N/A
Make sure to check back later to see if the rewrite has been completed!
Please coordinate with the user rewriting the page, and refrain from abandoning your projects, as this has happened multiple times.
{{Rewrite In Progress}}
This page is scheduled for a rewrite!
Reason: No reason provided!
Original Author: N/A
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Rewrite scheduled to start: N/A
This page is scheduled for a rewrite; however, due to various factors, a rewrite has been delayed.
Please be patient for the rewrite to start. If it does start, this template will be replaced with the under rewrite template.
{{Rewrite Scheduled}}
This page is a candidate for deletion.
Reason: No reason provided!
Remember to check what links here and the page history before deletion.
Moderators: delete this page.
{{Delete}}
<< Level 0 | Level 1.enjoy (SCARYYYYYYYYYY) | Level 2 >>
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Welcome to the Backrooms Database.
Rules & Guides
Levels
Entities
Objects
Groups
POIs
Canons
Tales
Phenomena
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This template is neutral - it has no significant qualities, good or bad. You may use it.
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This page is a work-in-progress!
Level 1.enjoy (SCARYYYYYYYYYY) is currently under construction, so please refrain from adding a Delete template (unless the page has been abandoned for some time).
It is encouraged to help expand it!
{{WIP}}
Other[]
{{ALC Warning}}
For other uses, see Level 1.enjoy (SCARYYYYYYYYYY) (disambiguation).
{{About}}
{{Album}}
Loading {{Audio}}
{{Background}}
(Behind the page)
Entity Information: The entity has been Safe/Unsafe for an long time. Turning into this entity is completely unknown.
- M.E.G Database (PUT ANY NUMBER){{Backrooms Entity Infobox}}
hi
{{Bad template}}
This page is owned by Billy
Obey Billy.
{{Billy}}
{{Biography}}
{{Blurimage}}
This is Template:Blurquote!
Any text may be put inside the template — even other divs!
Usage: {{Blurquote|image=imagename.file|quote-text=text|person=name}}
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{{Box}}
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Other postos[]
meg - NOT ANTI GOONS
description:Meet David, an ordinary young man with an extraordinary passion for coffee. From the moment he wakes up in the morning to the time he goes to bed at night, coffee is an integral part of his life.
Today, David started his day with a steaming cup of coffee, savoring the rich aroma and the warmth it brought to his sleepy eyes. He couldn’t imagine facing the world without that first sip of caffeine.
At work, David was known as the “Coffee King.” His desk had a collection of quirky coffee mugs and a small coffee maker. Throughout the day, he’d brew a fresh cup, whether it was an Americano, a cappuccino, or just a simple black coffee. His coworkers often joined him for coffee breaks, sharing stories and laughter over their favorite brews.
On weekends, he’d explore different coffee shops around town, always on the lookout for the perfect blend. He’d sit by the window, sip his coffee, and people-watch. Coffee shops, to him, were places of inspiration and relaxation.
David’s friends affectionately teased him about his coffee addiction, but he embraced it with a smile. To him, coffee was more than just a beverage; it was a way to connect with others, to celebrate life’s moments, and to find joy in the simple pleasures.
As time passed, David realized that his love for coffee brought more than just caffeine; it brought people together. It was the reason he had made so many friends, shared countless conversations, and created lasting memories.
So, whether it was a busy workday or a lazy Sunday morning, David knew that a good cup of coffee was the perfect companion. It wasn’t just love; it was a lifestyle. And he cherished every sip of his coffee, for it made his world a little brighter and his heart a little warmer.
data:???? 11/9 comes
bla bla bla:Level 1 is made up of groups of rooms and hallways that are typically built of concrete block walls painted a pale beige color, giving the area a painty fragrance. The floor is composed of a variety of materials, but is typically made of concrete, grass, sand, pavement, etc. The level frequently experiences wet mists; it is unknown where they originate from or what they are, although they are frequently gray in color, possibly a dull or transparent gray. This mist might be difficult to spot and can be very light when it does. It can sometimes group together, forming water puddles in odd locations.
The level 1 construction appears haphazard, with a number of unstable spots and strange abnormalities, including:
- Image Corruption; In unstable areas, image corruption is very frequent, with images being distorted, inverted or different coloring, the image may delete itself or become dark.
- Texture Errors: If you noclip in these places, you might be able to halt at a level that is unstable or, more frequently, you might end up in The Void. Similar to image corruption, it's fairly common in dangerous places. They include experiencing varied colors, having certain colors flash or be transparent, or only seeing blackness.
This might be the result of holding to the assumption that the level generates on its own, leaving the components glitchy and unstable. This theory is founded on the idea that the level can have a random structure, and he can mimic levels, but it only stays in the main nine, primarily in The Lobby, replicating the structure or everything, occasionally leaving it to be simply darker.
Level 1 can be reached in a variety of methods at random, most frequently in the first levels of internal levels, including by stairs, elevators, or noclip. This makes entering the level quite simple. Additionally, the lights may flash for little more than five seconds before abruptly going out, leaving you in total darkness with nothing to see. Therefore, if you plan to explore or survive in the level, it is essential that you carry a source of light. Several remain in the level as the number of entities rises, where they remain for a few minutes or hours. The level 1 requires you to locate a number of items, some of which may be strewn about the ground or concealed in cardboard or wooden boxes. These items can be helpful, dangerous, or both. They include water, food, clothing from the 1990s to 2010, pieces of wood or metal that, depending on their size, can be used as weapons, light bulbs, and electrical wires.
Level 1 is home to The Hub.
EntitiesWhen the lights are off, the entities are much more visible than when they are on. Insanities, Hounds, Skin-Stealers, Hostile Facelings, are these entities.
Colonies and Outposts
U.A.E (United Azeutian Empire) - Colonial Territory of Haajie:[]
- The largest colony is at this level.
- Friendly
- Willing to Trade
- 30,000 people live there.
- With a ton of Equipment Supplied
- Possesses WiFi
Azeutia's Base Oaal-Wiek:[]
- Partners with the U.A.E.
- Base of Medium Size
- 2,000 people live there.
- Owned by The Outlanders Republic, a colonial organization.
- Friendly
- Open for Trading
- Accepting new Members
Base Aat of the Azeutia:[]
- Base of Medium Size
- 1,000 people live there.
- owned by the Backroomians, a colonial organization.
- Friendly
- Open for Trading
M.E.G. (Major Explorer Group) - Base Alpha:[]
- Major Explorer Group's primary base is located here.
- The majority of the Teams in the group, who share these outposts with the B.N.T.G., make up about half of the population.
- The base is near to one of level 1's exits.
- Heavily protected against dangers like entity attacks.
B.N.T.G. (Backrooms Nonaligned Trade Group) - 'Trader's Keep':[]
- Trader's Keep is an huge compound resembling a city.
- There are 412 residents who are not antagonistic.
- Possesses a basic infrastructure for society.
- The primary supply center for travelers.
- Trader's Vault is set up in the Storage Hall in level 1.
- Maintains contact and cordial ties with the Major Explorer Group.
Tom's Diner:[]
- Before entering The Backrooms, run by Tom, a former chef.
- Has lots of food in store, with regular resupplies from the Backrooms Nonaligned Trade Group.
- Tom is a friendly and upbeat individual, and his cafe acts as a small community center.
The Mkhedrioni Mafia State of Azeutia (Akerin Mafia State):[]
- There are estimated to be 2.500 participants in this group;
- They are not friendly and are made up of mafia members; they will shoot down members of specific groups;
- Right now, they're incredibly powerful.
- According to them, getting rid of every significant entity operating in the shadows is their main goal because doing so would bring corruption or politics into the shadows
- Would worsen the situation there. By robbing and seizing colonies and outposts, they intend to grow larger and larger. After they, this was successful.
- Tried to raid the Outpost Funtime. Despite tales to the contrary, camera footage has been discovered. The incident only resulted in the deaths of 4 Raiders. M.E.G was persuaded to believe that they were forming an alliance with the Partygoers as a result of their recent victory in the Battle of Midtown because of this.
B.P.S Facility Level 1:[]
- Second largest B.P.S facility.
- There are 173 members in total: 3 executives, 20 engineers, 50 delivery workers, and 100 guards.
- Friendly and open to trade.
Base Ranger:[]
- Primary base of the Partyrangers.
- Friendly.
- Open to trade.
- Located nearby a blue door in Level 1.
- Has 98 guards, each that have 3 RangerBots.
Base Rager:[]
- The first base of the Partyragers.
- There are estimated to be 2,700 Partyragers in this base.
- Not Friendly.
- Not open to trade.
- The base is near to one of level 1's entrances.
- Has 120 guards that are armed with: Liquid Pain Sniper, Flat Bat Taser, Barrier Generator and Scorched Hammer.
- Entrances and Exits
Entrances[]
- In The Lobby, the that leads to this level.
- Jumping on the second hole in Solve to Survive will send you here.
- If you enter a building on Concrete Jungle, you can find yourself here.
Exits[]
- Simply continue to explore the Backrooms to exit level 1.
- Level 1 usually leads to Solve to Survive or back to The Lobby.
- A warped environment or image may unintentionally transport you to a negative, unstable level or to The Void.
- This level provides access to The Hub. From the level 1 entrance, proceed straight down the corridor until you reach the door. Enter the door, then walk down the corridor until you reach the end. Then turn around and return to the level's entrance. Ideally, a left- or right-turning path will now diverge. veer to the left. There will be yet another split. veer to the right. Next, turn left at the next intersection, then turn right at the next. If the correct route is completed, it will eventually lead to two doors marked A and B. Select door B. The moment you enter that chamber, it will resemble the previous one exactly. Take the a door now. The entrance to The Hub is through this door. One might arrive somewhere utterly random if any of these stages are performed incorrectly, for as by choosing the wrong turn or failing to go back.
- The Arcadeworld can be reached by finding a blue door that leads to a little chamber filled with arcade games, closing the door, and then unlocking it.
- Level 1 has a metallic door that can lead to The Metal Rooms or another location inside the level.
- The Windows may be reached via noclipping through walls that have outlets.
- Noclip through a car with "1 Be4t 1t" printed on its license plate to be forwarded to The StorageRooms
- Noclip through the ceiling to go to a rave or FUN!
- Scratch the walls to go to Cats and Djzones
- Noclipping through a red wall will send you to Level Balkan, but this unconfirmed.
- Breaking the floor leads to Unhabitable Zone.
entrancis and carys exits[]
entraxis
air in the frontrooms have here
scary places skibdi toleit goon herre exits
nop you are f*cking mother